Commercially Released Games

2020

Skelattack

Skelattack is an action platformer game, where you play a skeleton who is trying to stop the humans raiding his home. I joined Ukuza with the role of game developer. This meant I was given both design and programming tasks. This game got picked up by Konami who published it.

My Contributions:
  1. Enemy design and implementation
  2. Level design and implementation
  3. Boss design and implementation
  4. Sound implementation
  5. Polishing Game Feel
2020

Rescue Wings

In Rescue Wings you play as a dog who needs to extinguish forest fires. You do this by diving underwater with your plane, to collect water. Then you can use that water to drop water-bombs on the forest fires. For my thesis I researched the ways multiplayer gamemodes could be added, and I prototyped these.

My Contributions:
  1. Designed and implemented Local Multiplayer Gamemodes
  2. Thouroughly tested and documented the designed gamemodes
  3. General Switch Port Adjustments
2019

Lines

Lines is a puzzle game made by Gamious. It was released on mobile devices and Steam. I got tasked to create 150 original levels for the new gamemode they added.

My Contributions:
  1. Designed 150 levels
2018

Briquid

Briquid is a puzzle game that was released a few years ago for mobile devices by Gamious. I was tasked to create a special PC port of this game for Steam.

My Contributions:
  1. Updated the graphics
  2. Custom UI system that keeps track of aspect ratios
  3. level editor
  4. Steam Workshop support
  5. Steam achievements
  6. Steam cloud saving
  7. Adding Chinese translations
  8. Made the game run on 60 fps instead of 30 fps

Current Projects

TBD

Homewords

Homewords is a Game Inspired by Earthbound and Ace Attorney. You play as a boy who cannot talk who has to help a 7 year old girl find her parents on an alien planet. Since the boy cannot speak, the girl has to do all the talking for him. However she was raised a bit poorly and tends to run her mouth. So during the game you have to listen closely to what she is saying and interrupt her if she is about to upset someone. I am currently working on this with the help of one artist, who helps me with the character portraits.

University Projects

2019

Reddit Quest

Reddit Quest is a user content generated battle game where players can fight Reddit posts. Reddit users can post a picture with a title to Reddit. Then other users can create comments on that picture. The game loads in all the information it needs, and pits you against enemies that are created by the Reddit users. The game below is a proof of concept.

My Contributions:
  1. Loading in external posts through the Reddit.NET framework.
  2. Parsing data to enemy attacks using regex
  3. Creating the logic for the reddit autoModerator to enforce a formatting on the Reddit page.
2019

Project AGD

For our course "Automated Game Design" we were tasked to implement A.I. in to a game. We chose to make a simulation in which the player can design a world and after that they no longer have any input. Then the player could see the units interact with the world, and based on the stats of those units they would make smart/stupid decisions. Besides the source I have also included the research paper down below.

My Contributions:
  1. Basic units
  2. Breeding among units
  3. Determing unit's next action
2019

Tellingly

Tellingly is an application that has been developed for Wortell. The app is based on the theory that every person has a preferred communication style. This app uses deep learning to guess your communication style based on a picture of you. The project has shown positive results. Due to the usage of pictures of Wortell employees to train the model, I am not allowed to share a download link.

My Contributions:
  1. Questionnaire
  2. Screen Design
2018

Shuffle Kerfuffle

Shuffle Kerfuffle is a competitive local multiplayer game, where a maximum of four players fight each other. The twist is that each round you get to pick one of three random weapons to give to your opponent, to give them a disadvantage. This was my first second year project.

My Contributions:
  1. Player select screen.
  2. Gameplay tweaks
  3. Card menu
2017

Doomfish

In Doomfish you play as a blobfish, who got bullied on the Interrat(Internet but for rats). You go on a journey to take down the Interrat CEO to take down the emberassing pictures of yourself. This game was a solo-project made for my second year course "Game Mechanics".

My Contributions:
  1. Gameplay
  2. Textbox framework
  3. Difficulty based on score
2016

Tinochi

Tinochi is a serious game made for Waag Society. This game was made to help motivate pregnant teenage mothers who smoke, to stop smoking. In this app you have to take care of a little creature, a Tinochi. Ever day when you log in, he will ask you questions about your smoking behaviour. Based on your answers he will reward you. One keypoint for this design was positive feedback. People who use this app already know that smoking is bad, else they wouldn't use the app. So we wanted to reward the user for even the smallest of achievements

My Contributions:
  1. Textbox framework
  2. Animation controller
  3. Textbox input
2016

The Other Hero

The Other Hero is a small adventure game inspired by "The Legend of Zelda: A Link to the Past". This was a solo-project that I made in about 2 weeks for my first year course: "Game Basics"

My Contributions:
  1. Gameplay
  2. Boss fight
  3. Powerups
2016

Parrot Hilton Purrific Rescue Mission

In Parrot Hilton your goal is to get as high as possible by platforming on randomly generated levels. This was my first Project for the University of Applied sciences in Amsterdam. Out of all games made for this project, our game was voted 3rd best by other students. Because of this we got to present this game in the Tuschinski Cinema in front of the other 700 IT students.

My Contributions:
  1. Endless level generator
  2. Level editor
  3. Gameplay

Global Game Jams

2019

Drunken Symphony

This was our entry for the Global Game Jam of 2019. In this game you play an underage boy who has gotten drunk, and now tries to sneak back in to the house unnoticed. I worked a lot on the art during this Project, however sadly due to poor planning we did not finish this game within the given timeframe.

My Contributions:
  1. Animation controller
  2. Design
  3. Art
2018

KingSize

This was our entry for the Global Game Jam of 2018. In this game 4 players compete with each other in a 2 vs 2 team battle. On each team one player gathers dough, while the other player throws ingredients on it. The game was finished on time, however lacked any good in-game tutorials.

My Contributions:
  1. Animation controller
  2. Design
  3. Art

Solo Projects

2015

Rhythm Masters

Rhythm Masters is a game where you have to press the right button to the music to score points (Similair to Osu and Guitar Hero). This game was made for a contest on the Dutch Gamemaker forums. The theme was music and sound. To celebrate my 5 years of developing games at that point, and to save time, I used graphics and music from my previous games.

2015

Welcome to the Mansion Remastered

"Welcome to the Mansion Remastered" is a re-imagining from my first game: "Welcome to the Mansion". It shares the same premise as the original, however the execution came closer to what I had in mind. I spent around 5 years on this project before announcing the cancelation in 2018. During these 5 years however, I spent an enormous amount of time polishing this game to the best of my power. And to this day it is still my most polished game. There is a demo that I released in 2015 which showcases 45 minutes of gameplay.

2015

100 Invasions

100 Invasions is a space shooter, like gradius and space invaders, made for a small contest on the Dutch GameMaker forums. The goal was to create a game with a 11 x 16 resolution. It is a fun little game, that gets really difficult as it progresses.

2014

Welcome to the Unknown

Welcome to the Unknown is the prequel to Welcome to the Mansion. The premise is the same: You are kidnapped together with 4 others, however one of them is the person to orchestrated the entire kidnapping. The game is heavily dialogue based and has horror elements.

2014

Mister Pig's Quest for Pants

In Mister Pig's Quest for Pants you play as the titular hero, Mister Pig, who needs to find a pair of pants to enter a party. On your journey you meet a cast of weird animals who have you do little tasks for them.

2014

Just an Adventure

Just an Adventure is a platforming game heavily inspired by Rayman Origins and New Super Mario Bros. I made this game to be an exact contrast of Welcome to the Mansion. I wanted to create a positive game that people could come to to relax.

2013

Welcome to the Mansion

Welcome to the Mansion is the game where it all really began for me. In this game you play as a boy who got kidnapped together with his 4 friends. However one of those friends is the person who orchestrated the kidnapping. The game is a horror adventure game made for the Creative Game Challenge 2013, a Gamemaker competition held by the University of Utrecht. I won second place in this contest, which was huge for me. Before this, making games was just a past time for me, however this was the point where it became my passion.

CancelLed Projects

2015

Project Tanmute

Project Tanmute was a game I worked on inbetween 100 invasions and Welcome to the Mansion Remastered. You play as a girl who finds herself in an underground bunker. Your goal is to get out of that bunker, in this 2d survival horror game. The main focus of the game was player freedom, where the player was left completely free to explore the rest of the bunker. Sadly I never got to finishing this project, but I am still very proud of what I put down.